Kinetics & mechatronics
Objects that move with purpose: breathing, pressing, rotating and waving in sync with content and sound.
- Stepper motors
- Linear actuators
- Servo drives
When nothing in the catalogue fits, we build it. Kinetic sculptures, interactive exhibits and one-off hardware, researched in our Lab, prototyped and produced in our Fabrica workshop, and installed by the same team.
One team covers mechanics, electronics, software, content and space. Nothing gets lost between suppliers, and every discipline sits in the same room.
Objects that move with purpose: breathing, pressing, rotating and waving in sync with content and sound.
We make spaces aware of people: presence, touch, gesture, position and objects, wired into IoT hardware we design ourselves.
Hardware and pixels move as one. Our engines drive screens, projections and LED walls from live sensor data.
Our 3D studio designs the space around the experience and lets you walk through it in VR before anything is built.
Custom middleware, show control and our own realtime platform, so bespoke pieces are monitored and updated like our products.
Precise craftsmanship in our own workshop, from first mock-up to the finished, road-ready piece.
Our divisions work side by side, so a sketch in the morning can be a working mock-up by the evening.
Our factory floor for prototypes, exhibits and hardware. This is where digital ideas become things you can touch.
We invest in the latest hardware devices and AI tools, and test new ways for people to interact with technology.
Spaces and exhibits are designed in 3D and explored in real time in VR, so decisions happen before the build.
Games, realtime content and software for brands, exhibits and retail, built by the same company as the hardware.
Some ideas start as a 3D simulation, others need real things to try and play with. We build early and often, so we can measure what people actually do and not what we hope they'll do.
We dig into the story, the space and the audience, and scout the right technology.
→ Concept direction3D and VR versions of the experience test sightlines, flow and scale before anything is cut.
→ Walkable 3D designRough, fast, physical. We build the key interaction and put real people in front of it.
→ Working proofThe proven prototype becomes robust, safe, serviceable hardware, built in Fabrica.
→ Show-ready pieceWe install, commission and monitor it on our platform, on tour or permanently.
→ Live experienceA spatial maze exploring new ways to play in physical space.
Lab projectA story-driven interactive installation.
Lab projectRealtime deep fake, built on Unreal.
From prototype to productRFID Universal, Gesture Ring and Rotary Control all started as custom builds for our own shows.
A selection of bespoke builds. The full stories live on our studio site.
Together with satis&fy we built four kinetic stations that turn the shoe's responsive air technology into motion visitors can see and feel.
Touch & token tables, a body controller, short- and long-range RFID and the 8 × 3 m Odometer tunnel, packed for the road.
Beiersdorf · Heritage RoomA replica pharmacy shelf with transparent OLED and RFID, a 65" token table and a rotating sphere that shows every brand location.
Tell us what you want people to feel and where it happens. We'll come back with a direction, a first prototype plan and the team to build it.
info@studioborabora.com · Cologne · Hamburg · Barcelona